Twelfth Knight
Book • 2024
by Alexene Farol Follmuth
Reese's Book Club Summer YA Pick '24
"YA is a feeling. It's a warm summer day reading in the sun, lots of nostalgia, gushing together over the characters in Twelfth Knight."—Reese Witherspoon
From the New York Times bestselling author of The Atlas Six (under the penname Olivie Blake) comes Twelfth Knight, a YA romantic comedy and coming of age story about taking up space in the world and learning what it means to let others in.
Viola Reyes is annoyed.
Her painstakingly crafted tabletop game campaign was shot down, her best friend is suggesting she try being more “likable,” and her school's star running back Jack Orsino is the most lackadaisical Student Body President she’s ever seen, which makes her job as VP that much harder. Vi’s favorite escape from the world is the MMORPG Twelfth Knight, but online spaces aren’t exactly kind to girls like her—girls who are extremely competent and have the swagger to prove it. So Vi creates a masculine alter ego, choosing to play as a knight named Cesario to create a safe haven for herself.
But when a football injury leads Jack Orsino to the world of Twelfth Knight, Vi is alarmed to discover their online alter egos—Cesario and Duke Orsino—are surprisingly well-matched.
As the long nights of game-play turn into discussions about life and love, Vi and Jack soon realise they’ve become more than just weapon-wielding characters in an online game. But Vi has been concealing her true identity from Jack, and Jack might just be falling for her offline...
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Twelfth Knight
Book • 2024
by Alexene Farol Follmuth
Reese's Book Club Summer YA Pick '24
"YA is a feeling. It's a warm summer day reading in the sun, lots of nostalgia, gushing together over the characters in Twelfth Knight."—Reese Witherspoon
From the New York Times bestselling author of The Atlas Six (under the penname Olivie Blake) comes Twelfth Knight, a YA romantic comedy and coming of age story about taking up space in the world and learning what it means to let others in.
Viola Reyes is annoyed.
Her painstakingly crafted tabletop game campaign was shot down, her best friend is suggesting she try being more “likable,” and her school's star running back Jack Orsino is the most lackadaisical Student Body President she’s ever seen, which makes her job as VP that much harder. Vi’s favorite escape from the world is the MMORPG Twelfth Knight, but online spaces aren’t exactly kind to girls like her—girls who are extremely competent and have the swagger to prove it. So Vi creates a masculine alter ego, choosing to play as a knight named Cesario to create a safe haven for herself.
But when a football injury leads Jack Orsino to the world of Twelfth Knight, Vi is alarmed to discover their online alter egos—Cesario and Duke Orsino—are surprisingly well-matched.
As the long nights of game-play turn into discussions about life and love, Vi and Jack soon realise they’ve become more than just weapon-wielding characters in an online game. But Vi has been concealing her true identity from Jack, and Jack might just be falling for her offline...
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Suggested Age
Every child is different — this is guidance, not a rule.
Themes of romantic relationships, identity exploration, and complex social dynamics are present. Online spaces, while not explicitly detailed, suggest potential for mature discussions.
Content Safety Breakdown
Detailed breakdown of potentially concerning content
Sex & Nudity
This story focuses on romantic comedy and coming-of-age themes, suggesting mild romantic tension and perhaps some kissing. It's unlikely to contain explicit content.
Violence & Gore
the available information mentions a tabletop game campaign and an MMORPG, implying that any action is likely to be within a virtual or game context and not graphic or realistic.
Profanity
As a YA novel, mild profanity like 'crap' or 'sucks' might be present in casual dialogue or moments of frustration.
Alcohol, Drugs & Smoking
There are no indicators in the available information that alcohol, drugs, or smoking will be a theme or present in this story.
Frightening Scenes
The tone suggests a lighthearted romantic comedy and coming-of-age story, so intense or frightening scenes are unlikely to be a focus.
Key Insights
Quick summary and important considerations
This story is about a girl who loves playing online games and creates a cool knight character to feel safe. She ends up meeting and connecting with someone online, but has to figure out how to be her real self and let them get to know her.
Detailed Analysis
In-depth insights for parents and educators
What Parents Need to Know
The narrative centers on a romantic comedy and coming-of-age story. It explores themes of identity and authenticity through an online gaming setting, where the protagonist uses an alter ego.
What Kids Can Learn
Kids can learn about the challenges of online identity, the importance of embracing one's true self, and the development of meaningful relationships based on honesty.
Key Topics Discussed
Why Parents Might Like It
Appeals to parents seeking YA fiction with relatable themes of self-discovery and authentic connection, set against a backdrop of contemporary teenage life and online interests.
Positives & Learning
What makes this content valuable for children
Positive Messages
Emphasizes taking up space, self-acceptance, and the courage to be authentic. It highlights how vulnerability can foster genuine connection and personal growth.
Positive Role Models
Viola demonstrates competence and determination. Her journey into self-discovery and embracing her true self offers a relatable model for navigating identity.
Diverse Representations
Features a female protagonist in a typically male-dominated online gaming space, asserting her competence. Her identity as a girl who is 'extremely competent and has the swagger to prove it' challenges stereotypes.
Educational Value
Offers insight into social dynamics within online gaming communities and the concept of building an online persona. It also touches upon interpersonal communication and relationship development.
Parent Reviews(0)
Share your experience to help other parents
No reviews yet
Be the first to share your thoughts about this book!