
Titanic: Adventure out of Time
Game • 1996
Titanic: Adventure Out of Time is a computer game developed by Cyberflix. It was published in the United States and Europe by GTE Entertainment and Europress respectively, and released on November 12, 1996. The game is a point-and-click adventure game which sees the player traveling around a virtual representation of the RMS Titanic. Titanic: Adventure Out of Time comes in three versions: a PC, Macintosh, or hybrid version that works on both the Windows and Mac. Version 1.0 of the game is an upgrade of the game from GTE Entertainment to just Cyberflix and is a stability upgrade first released in 1997. It comes in either a threefold CD jacket or a jewel case version. The French and German version of the game comes in two paper sleeves. The Mac and Windows versions were released first, produced by Cyberflix and distributed by GTE Entertainment in 1996. Hybrid versions of the game, which are compatible with both the Mac and Windows operating systems, were distributed and produced by Cyberflix after GTE Entertainment went out of business in 1997. Later versions were distributed by Hammerhead Entertainment, who took over production after Cyberflix also went out of business in 1998. The game is available in seven languages: English, French, German, Dutch, Russian, Polish and Korean. Characters in Titanic: Adventure Out of Time were rendered by way of photographs of actors given limited animation in sync with dialogue. The producers of this game used this same style of rendering for a previous adventure entitled Dust: A Tale of the Wired West.

Titanic: Adventure out of Time
Game • 1996
Titanic: Adventure Out of Time is a computer game developed by Cyberflix. It was published in the United States and Europe by GTE Entertainment and Europress respectively, and released on November 12, 1996. The game is a point-and-click adventure game which sees the player traveling around a virtual representation of the RMS Titanic. Titanic: Adventure Out of Time comes in three versions: a PC, Macintosh, or hybrid version that works on both the Windows and Mac. Version 1.0 of the game is an upgrade of the game from GTE Entertainment to just Cyberflix and is a stability upgrade first released in 1997. It comes in either a threefold CD jacket or a jewel case version. The French and German version of the game comes in two paper sleeves. The Mac and Windows versions were released first, produced by Cyberflix and distributed by GTE Entertainment in 1996. Hybrid versions of the game, which are compatible with both the Mac and Windows operating systems, were distributed and produced by Cyberflix after GTE Entertainment went out of business in 1997. Later versions were distributed by Hammerhead Entertainment, who took over production after Cyberflix also went out of business in 1998. The game is available in seven languages: English, French, German, Dutch, Russian, Polish and Korean. Characters in Titanic: Adventure Out of Time were rendered by way of photographs of actors given limited animation in sync with dialogue. The producers of this game used this same style of rendering for a previous adventure entitled Dust: A Tale of the Wired West.
Bara says...
Ages 12+, but every child is different
The game features complex puzzle-solving and historical themes that require mature attention spans. Its interface and navigation style may be challenging for younger children to grasp effectively.
Content Safety Breakdown
Detailed breakdown of potentially concerning content
Sex & Nudity
The game includes minor romantic subplots and some characters in suggestive attire appropriate for the 1912 period setting. There is no explicit content, but brief moments of flirtatious dialogue occur.
Violence & Gore
The game features limited instances of physical altercations and the inherent tragedy of the sinking ship. The violence is not graphic, focusing primarily on the tense environment and non-realistic combat.
Profanity
There is very mild language used sporadically, typically limited to words like 'd*mn' or 'h*ll' to emphasize frustration during dialogue.
Alcohol, Drugs & Smoking
Social smoking and drinking are depicted as background elements consistent with the historical setting of the ship's social areas. These are not glorified or central to the player's progression.
Frightening Scenes
The game maintains a high level of psychological tension as the player races against time to prevent historical disasters. The final sequences involve the intense, urgent atmosphere of the sinking ship, which may be unsettling for younger children.
Key Insights
Quick summary and important considerations
This is a digital mystery where you explore a famous ship to solve puzzles and change the outcome of a historical event.
Content Warnings
Detailed Analysis
In-depth insights for parents and educators
What Parents Need to Know
The game uses a point-and-click interface with limited animation, which may feel dated to modern players. It involves navigation through a large virtual environment that requires patience and spatial awareness.
What Kids Can Learn
Players develop investigative skills, improve attention to detail, and gain familiarity with early digital adventure game mechanics.
Key Topics Discussed
Why Parents Might Like It
It offers an immersive, non-violent historical simulation that prioritizes exploration and intellectual challenge over reflexes.
Positives & Learning
What makes this content valuable for children
Positive Messages
Encourages critical thinking and the importance of uncovering hidden truths. Emphasizes personal responsibility in changing the course of history.
Positive Role Models
Characters are portrayed through static photographic renderings, limiting the ability to convey deep behavioral modeling. Role models are primarily functional vessels for narrative progression.
Diverse Representations
No diverse representation indicated in available information; character depictions align with standard period-appropriate archetypes.
Educational Value
Provides historical context regarding the RMS Titanic and introduces basic deductive reasoning through environmental puzzle-solving.
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