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Game (2018)
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival. Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor. In a village of ninjas, an ancient prophecy foretells that a "Western Hero" will one day arrive to save them from the demons that plague the land. When the Demon King attacks, the promised hero appears and repels him, then entrusts a young ninja with a sacred scroll — naming him the Messenger and charging him to carry it east, to the top of a distant mountain. Aided along the way by a mysterious blue-robed shopkeeper, the Messenger sets out across a perilous world, his simple delivery gradually drawing him into a far greater struggle that spans centuries and bends time itself.

Game (2018)
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival. Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor. In a village of ninjas, an ancient prophecy foretells that a "Western Hero" will one day arrive to save them from the demons that plague the land. When the Demon King attacks, the promised hero appears and repels him, then entrusts a young ninja with a sacred scroll — naming him the Messenger and charging him to carry it east, to the top of a distant mountain. Aided along the way by a mysterious blue-robed shopkeeper, the Messenger sets out across a perilous world, his simple delivery gradually drawing him into a far greater struggle that spans centuries and bends time itself.
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Players use a sword to attack demons, though pixelated graphics keep the violence from being bloody or gory.
While there is no in-game profanity, players can use inappropriate language to name their character.
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More filled segments mean stronger positive content or learning value.
The game conveys that doing the right thing can require sacrifice and perseverance, and highlights paying attention to lessons taught.
The main character is initially a bad student whose past catches up to him, taking on his mission out of arrogance and a desire to save humanity.
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