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Game (1999)
At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans. Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophesy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?

Game (1999)
At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans. Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophesy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?
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More filled segments mean stronger content.
There are some character designs featuring form-fitting outfits and minor romantic subplots, but no explicit sexual content or nudity is present.
The game features turn-based combat involving swords, guns, and magic spells, resulting in mild fantasy injuries without graphic or realistic gore.
The dialogue is generally clean, containing only very infrequent and mild uses of words like "d*mn" or "h*ll" used in emotional or frustrated contexts.
There are occasional, brief background references to taverns or social drinking, but substance use is not a focal point of the story.
The story involves themes of global catastrophe and war which create a sense of tension and urgency, though the presentation remains consistent with standard fantasy adventure media.
Quick summary and important considerations
This is a story about a brave young woman trying to save her world by bringing together people from many different places to work as a team.
In-depth insights for parents and educators
The story features themes of geopolitical conflict and the destructive nature of fanaticism, which may spark serious discussions about current events.
Players can learn about the challenges of diplomacy and the importance of taking initiative when faced with significant social adversity.
The depth of world-building and character motivation provides a thought-provoking experience that rewards analytical engagement.
More filled segments mean stronger positive content or learning value.
Emphasizes the necessity of cooperation across divided groups and the importance of individual agency when confronting systemic injustice.
Maya functions as a determined protagonist who navigates high-stakes moral dilemmas with perseverance and personal integrity.
The narrative features a range of distinct cultures and backgrounds, reflecting an inclusive world-building approach that grants agency to different groups.
Promotes critical thinking regarding the consequences of propaganda and the value of cultural pluralism.
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