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Game (2018)
Join retired salesman rabbit, Hank, and his canine pal, Larry, in part one of this story-driven game series as they use their knowledge of influence and persuasion to make their way through the apocalypse—without having to risk their own skin. With a mixture of dark comedy and the use of real-life influence tactics, this story-driven game puts you behind the wheel of the characters’ choices. Can you convince a timid animal to enter dangerous looting locations? Will you risk your scavenger’s life for more resources? Now with full voice acting!

Game (2018)
Join retired salesman rabbit, Hank, and his canine pal, Larry, in part one of this story-driven game series as they use their knowledge of influence and persuasion to make their way through the apocalypse—without having to risk their own skin. With a mixture of dark comedy and the use of real-life influence tactics, this story-driven game puts you behind the wheel of the characters’ choices. Can you convince a timid animal to enter dangerous looting locations? Will you risk your scavenger’s life for more resources? Now with full voice acting!
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More filled segments mean stronger content.
There is no romantic or sexual content present in this game.
The game features cartoon-style violence where characters face danger from zombies and must manage risky situations, resulting in some non-graphic injury or demise of side characters.
The dialogue contains moderate language, including uses of 'sh*t' and 'd*mn' used to express frustration or emphasize the dire nature of the apocalypse.
There are very minor, infrequent references to substances in the context of scavenging, but no prominent use is depicted.
The premise involves the constant threat of a zombie apocalypse, creating a tense atmosphere with some psychological pressure as players choose which characters to put in harm's way.
Quick summary and important considerations
This game is a strategic story where you decide how characters survive in a dangerous world, focusing on using your wits to influence others rather than fighting directly.
In-depth insights for parents and educators
The gameplay revolves around psychological influence, often encouraging players to trick or persuade vulnerable characters into dangerous tasks to avoid personal risk.
Players analyze cause-and-effect relationships and learn how power dynamics shape social interactions under extreme pressure.
The game functions as a psychological experiment in rhetoric and decision-making, offering a distinct departure from standard action-heavy zombie media.
More filled segments mean stronger positive content or learning value.
Players explore the consequences of selfishness versus altruism, forcing an evaluation of personal ethics and the cost of human manipulation.
The protagonists actively prioritize self-preservation over the safety of others, demonstrating questionable integrity and manipulative behavior.
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Introduces concepts of negotiation, persuasive communication, and resource management within a high-stakes decision-making framework.
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