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Game (2021)
"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book. Roland, a low-grade Fixer from a location known only as the City, one day finds himself transported into the foyer of the titular Library, a mysterious location filled with books on any subject one could think of. He soon meets the Head Librarian Angela, and after a brief scuffle, she decides to spare him and recruits him to be her guide on the outside world. Angela has a strange way of going about it though, as she sends out calling cards called Invitations to ask people to come to the Library and gives them a choice in whether they accept or decline. If the guests accept, they must survive mortal combat against the Librarians that guard the building; if they win, they can take any book they want. If they lose, they will become a book themselves. All of this is in service to Angela's goal — gaining the one "perfect" book that can make her into a human.

Game (2021)
"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book. Roland, a low-grade Fixer from a location known only as the City, one day finds himself transported into the foyer of the titular Library, a mysterious location filled with books on any subject one could think of. He soon meets the Head Librarian Angela, and after a brief scuffle, she decides to spare him and recruits him to be her guide on the outside world. Angela has a strange way of going about it though, as she sends out calling cards called Invitations to ask people to come to the Library and gives them a choice in whether they accept or decline. If the guests accept, they must survive mortal combat against the Librarians that guard the building; if they win, they can take any book they want. If they lose, they will become a book themselves. All of this is in service to Angela's goal — gaining the one "perfect" book that can make her into a human.
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Librarians engage in mortal combat with invited guests, and defeated guests die and turn into books.
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Battles feature emotional escalation, fierce skirmishes, and high-stakes betting thrills.
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