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Game (2012)
Kingdoms of Amalur: Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of intense action combat to the RPG genre. Forge your own destiny. You have been reborn, your future is unwritten. Now the fate of Amalur lies in your hands.

Game (2012)
Kingdoms of Amalur: Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of intense action combat to the RPG genre. Forge your own destiny. You have been reborn, your future is unwritten. Now the fate of Amalur lies in your hands.
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More filled segments mean stronger content.
Some female characters and monsters wear revealing outfits, and avatars can be seen in their underwear.
Combat involves bladed weapons, bows, and magic with blood gushing from enemies and vicious assassination attacks.
The editorial review marks strong language as absent.
The editorial review marks alcohol, drugs and smoking as absent.
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Three modes of difficulty let players select a suitable level of challenge.
More filled segments mean stronger positive content or learning value.
The story focuses on concepts like fate and freedom, though it also glamorizes fantasy combat.
Players can customize their protagonist and are nudged toward good acts, though aggressive behavior is also required.
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