Faith

Faith

Game • 2017

Faith is a pixel horror game inspired by the era of MS-DOS, Apple II, Atari, and ZX Spectrum classics. Forget blue-and-pink neon. The 1980s were scary. No Internet, it was hard to reach you if you weren't home, and the U.S. was engrossed in the “Satanic Scare” which fueled widespread paranoia about devil-worshiping, witchcraft, and occult practices.

Adventure
Indie

Bara says...

Ages 17+, but every child is different

This title features intense psychological horror themes rooted in occultism and paranoia. Its aesthetic and subject matter are intentionally disturbing, making it unsuitable for younger audiences.

Content Safety Breakdown

Detailed breakdown of potentially concerning content

Sex & Nudity

0/5

The game does not contain any sexual content, nudity, or romantic themes.

Violence & Gore

4/5

The game features pixelated but highly disturbing depictions of ritualistic murder, suicide, and body horror. These scenes are graphic in nature and carry strong themes of violence.

Profanity

1/5

The game contains very infrequent mild language, including the use of "h*ll" in a few instances related to the occult themes.

Alcohol, Drugs & Smoking

0/5

There are no depictions of alcohol, drug use, or smoking within the game.

Frightening Scenes

5/5

This title is an intense psychological horror game that relies on deeply disturbing imagery, unsettling audio, and themes of demonic possession. It is specifically designed to elicit extreme fear and psychological distress.

Key Insights

Quick summary and important considerations

This is a scary, intense game meant only for mature players who enjoy dark stories.

Content Warnings

Supernatural horror
Religious trauma themes
Intense psychological tension

Detailed Analysis

In-depth insights for parents and educators

What Parents Need to Know

The content uses 1980s low-fidelity graphics to heighten fear, specifically focusing on dark themes like devil-worship and witchcraft. It is built to create a sense of paranoia and unease.

What Kids Can Learn

No specific developmental benefits are provided by this interactive horror experience.

Key Topics Discussed

Horror
Occultism
Paranoia

Why Parents Might Like It

The game serves as a stylistic tribute to early home computing and the unique cultural anxieties of the late 20th century.

Positives & Learning

What makes this content valuable for children

Positive Messages

2/5

The game focuses on atmospheric dread and existential fear rather than pro-social themes or moral instruction.

Positive Role Models

2/5

No positive role models are established, as the experience is designed to elicit discomfort and isolation.

Diverse Representations

2/5

No diverse representation indicated in available information.

Educational Value

2/5

No educational value indicated in available information.

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