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Game (1998)
The year is 2016. Humanity has been reduced to a few survivors inhabiting the orbital space station Omega. Over the course of the history, aliens visited the Earth every twenty-five years, "harvesting" humans as an organic material. Eventually, they launch an assault on the last remnants of the human race. But Adam Drake, a genetically engineered soldier, comes into possession of a time-traveling device. He uses it to travel to the time periods of human history when aliens performed their deadly attacks. The fate of humanity is in his hands. Body Harvest is an action and driving game with a mission-based structure. The protagonist travels to various locations and eras (e.g. Greece during World War II, Siberia in the 1990s, etc.) with the goal of stopping alien invasions. Missions can be accessed by traveling to specified areas on the map. Adam can move on foot and use his weapons to kill aliens; however, vehicles usually prove to be a more reliable way of tackling most missions. Adam can use most of his weapons while in a vehicle; in addition, some vehicles are outfitted with their own weapons.

Game (1998)
The year is 2016. Humanity has been reduced to a few survivors inhabiting the orbital space station Omega. Over the course of the history, aliens visited the Earth every twenty-five years, "harvesting" humans as an organic material. Eventually, they launch an assault on the last remnants of the human race. But Adam Drake, a genetically engineered soldier, comes into possession of a time-traveling device. He uses it to travel to the time periods of human history when aliens performed their deadly attacks. The fate of humanity is in his hands. Body Harvest is an action and driving game with a mission-based structure. The protagonist travels to various locations and eras (e.g. Greece during World War II, Siberia in the 1990s, etc.) with the goal of stopping alien invasions. Missions can be accessed by traveling to specified areas on the map. Adam can move on foot and use his weapons to kill aliens; however, vehicles usually prove to be a more reliable way of tackling most missions. Adam can use most of his weapons while in a vehicle; in addition, some vehicles are outfitted with their own weapons.
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More filled segments mean stronger content.
The game contains no sexual content or romantic themes, focusing entirely on action and combat.
The game features moderate sci-fi combat where players use various weapons and vehicles to destroy alien enemies and structures. Combat is frequent, but the visual presentation is limited by 1990s-era graphics, resulting in no realistic blood or gore.
There is no profanity present in the dialogue or text within the game.
The game does not depict any form of substance use or references to alcohol, drugs, or smoking.
The premise of an alien harvest and the constant threat of invasion create a sense of persistent tension. However, the sci-fi setting is not intended to be scary or psychologically disturbing to a significant degree.
Quick summary and important considerations
Players take on the role of a futuristic soldier who uses time travel to save the human race from alien attacks in different historical eras.
In-depth insights for parents and educators
The gameplay involves extensive combat using firearms and vehicle-mounted weapons. Expect persistent action and a serious, tense tone throughout.
Players develop strategic planning skills and hand-eye coordination through mission-based exploration and vehicular navigation.
The game offers a unique fusion of historical settings with sci-fi elements that may appeal to fans of retro action titles.
More filled segments mean stronger positive content or learning value.
The narrative centers on self-sacrifice and the importance of taking personal responsibility to protect humanity from global threats.
Adam Drake acts as a committed protector, demonstrating courage and perseverance in the face of insurmountable odds.
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No educational value indicated in available information, though the game exposes players to various historical time periods.
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